Laws of UX is a comprehensive collection of psychological principles and design laws intended to guide the creation of effective user interfaces. It offers evidence-based insights into cognitive biases and perceptual patterns to help designers improve usability and user experience.
Highlights
Bridges the gap between cognitive psychology and user interface design.
Provides actionable principles such as Hick's Law, Fitts's Law, and Miller's Law.
Addresses critical UX factors like cognitive load, mental models, and decision-making.
Offers a framework for applying perceptual principles like the Law of Proximity and Similarity to digital layouts.
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Jon Yablonski · via Laws of UX
Context
Audience
UX Designers, UI Designers, Product Designers, and Web Developers
GitHub - emilkowalski/skills: Skills for Design Engineers.
Skills for Design Engineers. Contribute to emilkowalski/skills development by creating an account on GitHub.
github.com
GitHub - nextlevelbuilder/ui-ux-pro-max-skill: An AI skill that provides design intelligence for building professional UI/UX across multiple platforms.
An AI skill that provides design intelligence for building professional UI/UX across multiple platforms. - nextlevelbuilder/ui-ux-pro-max-skill
killaislop.com
Kill AI Design Slop Skill
A field guide to the visual tics of vibe-coded products, and how to strip them out. 一份识别并清除 Vibe Coding 产品里 AI slop 的实战手册。
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