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NVIDIA introduced CUDA Rust in September 2026, enabling GPU kernels to be written in Rust and compiled natively to PTX.
Two programming tracks are available: SIMT via the cuda-oxide rustc codegen backend, and Tile via the Tile IR compiler. The SIMT track requires Linux, compute capability 8.0+, CUDA 12.x, and a pinned nightly toolchain, and enforces memory safety through DisjointSlice types and validated launch contracts.